Demon 5e stats

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage, or 17 (2d10 + 6) slashing damage if used with two hands, plus 13 (3d8) lightning damage. Summon Demon (1/day). The lesser balor has a 50 percent chance of summoning 1d4 gibbon demons, 1d2 trickster demons, or one hezrou..

Molydeus. [ Molydée ] Huge Fiend (Demon), typically Chaotic Evil. Armor Class 19 (natural armor) Hit Points 216 (16d12 + 112) Speed 40 ft. STR.Lost Soul, 60/120 range, Necrotic damage (+7 to attack, +4 to damage) Estimated HP: 1d8+Con per level. The Pain Elemental comes from the lowest depths of the demon worlds, cursed to forage Lost Souls from its own gut. This process is excrutiating and endless; the Pain Elemental is intimately familiar with pain.

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One of the least understood and most often vilified humblefolk in the Wood, vulpins have earned a bad reputation that isn't entirely deserved. Racial Traits. +2 Intelligence, +1 Charisma, Darkvision, Bite, Evasive, Bewitching Guile. View Vulpin Details. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. A comprehensive list of all official ...Orcus has been many things throughout the history of the Forgotten Realms. In the current time that most published adventures take place, he is a Demon Lord with the title “Prince of Undeath.”. At other times he has been a god, a balor, a mortal spellcaster, and even dead, erased from existence entirely. Hit: 3 (1d6) piercing damage. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Fetid Cloud (1/Day). A 10­-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Babaus ( pronounced: / b ɑː ˈ b aʊ /ba-BOW [7] listen) also known as 1-horned horrors or ebony deaths, [5] were a type of tanar'ri demon that served both as assassins and recruiters. [3] [4] They possessed a devilish deceptiveness, combined with demonic bloodlust. [1] ". These leathery skeletons recruit for the true tanar'ri.

ACTIONS. Multiattack. The alu demon makes one Longsword attack and one Claw attack. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The alu demon gains temporary hit points equal to the amount of damage inflicted with its claw attack. These temporary hit points last one hour.The blade demon has advantage on saving throws against spells and other magical effects. Magic Weapons. The blade demon's attacks are magical. Actions. Multiattack. The blade demon makes two scythe hands attacks and then uses either its braid flail or wounding wings. Braid Flail. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.In 5e, Demogorgon gets the benefits of a stat block both in Out of the Abyss, although you're definitely not meant to fight him in that adventure; your 3rd-level characters are supposed to sit back and enjoy the show as he rampages out of a lake and eats a whole village of Kuo Toa.. He has recently been reworked as part of the new Mordenkainen Presents: Monsters of the Multiverse sourcebook ...5E - Vehicles of the Realms ... Demon Grinder: X: 100 ft. 1 ton: 5 crew, 3 passengers Scavenger: X: 100 ft. 2 tons: 4 crew, 4 passengers: Vehicle Stat Blocks. To aid in running adventures where vehicles engage in combat, undertake precise navigation, or face situations where their various capabilities become relevant, the following section ...Maw Demon. From Volo's Guide to Monsters, page 137. Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. Bebiliths, ( pronounced: /ˈ b ɛ b ɪ l ɪ θ /BEH-bil-ith [4]) otherwise known as barbed horrors or creepers of the Abyss, were arachnid demons that, for their own inscrutable reasons, preyed upon other demons. Their kind often roamed the Abyss unimpeded, as their strange mystique caused other demons to leave them alone. [3] Long we live and ... ….

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Summon Greater Demon is the high-level analog of Summon Lesser Demons, allowing you to summon a single high-CR demon. It is somehow both better and worse than Summon Lesser Demons. Unique among other spells, your summoned demon gets to make a Charisma save at the end of each of its turn to break free of your control.From Xanathar's Guide to Everything, page 167. 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1 hour You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears. The DM chooses the demons, such as manes ...Shadow Demon’s Stat Block. Medium Fiend, Armor Class 13. Hit Points 45 (10d8) Speed Walk 30ft. Fly 50ft. STR 5 ( -3) DEX 16 (+ 3) CON 10 (+ 0) INT 12 (+ 1) WIS 14 (+ 2) ... Shadow demons in DnD 5e Multiverse are immune to mortal ailments, extreme temperatures, and fatigue, making them highly resilient unless confronted with magic. …

Ignorant people tend to be suspicious of tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling's bloodline doesn't affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.Melee Weapon Attack: +17 to hit, reach 20 ft., one creature. Hit: 26 (3d10 + 10) bludgeoning damage and the target is grappled (escape DC 20) if it is a Large or smaller creature. Until this grapple ends, the creature is restrained. The Father of Monsters has two tails, each of which can grapple only one target.Components: V, S, M (humanoid blood inside a ruby vial worth at least 600 gp) Duration: Concentration, up to 1 hour. You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth.

roller coaster design worksheet answers Saving Throws Dex +9, Wis +7, Cha +8 Skills Intimidation +12, Perception +11, Stealth +13 Damage Resistances bludgeoning, piercing and slashing damage from nonmagical attacks, cold, fire, lightning Senses darkvision 60 ft. passive Perception 13 Languages Abyssal, Common, telepathy 120 ft. Challenge 9 (5,000 XP). SPECIAL TRAITS. Shapechanger.The fox demon can use its actions to polymorph into a ...Rise to Power []. Fraz-Urb'luu was one of the very first demons to gain great power. After asserting his dominance, the primal lord ruled over the the 176th layer of the Abyss, Hollow Heart, for aeons.He spent much time creating and reshaping parts of the realm to his liking. what nationality is jacqui heinrichmercy mall janesville wisconsin Deer. Medium Beast, Unaligned. Armor Class 13. Hit Points 4 (1d8) Speed 50 ft. STR. 11 (+0) DEX. 16 (+3)The only other reference I could find anywhere was the DMG mentioning charisma saving throws being used for "Withstanding effects, such as possession, that would subsume your personality or hurl you to another plane of existence" That is pretty much it. enlisted performance report form A shadowblade gains their powers over shadow via a ritual in which they kill a shadow demon and mystically prevent it from re. Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon (see the Monster Manual) with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10. Devourers were fiends who acted in the service of Orcus. They were used to create armies of undead by consuming the bodies and souls of humanoids. Lesser demons could be promoted to devourers by proving themselves to Orcus.[1] Devourers were tall, gaunt skeletal figures with a smaller figure trapped within their rib cage.[4] Due to their fiendish nature, devourers did not require air, drink ... brelshaza rewardses14la2 battery cross referencelvpg pediatric surgical specialties 1210 cedar crest photos Hit: 3 (1d4 + 1) piercing damage. Assist Demon. The cultist targets a demon it can see within 30 feet of it and chants in Abyssal. The demon then gets advantage on the next attack roll or saving throw it makes before the end of its next turn. Demon cultists are usually found underground.DEVOURER - 5e stats. Large fiend, chaotic evil. Armor Class 16 (natural armor) Armor Class (suggested) 18 (natural armor) Hit Points 178 (17d10 + 85) Speed 30 ft. Proficiency Bonus +5. Proficiency Bonus +7 ( 5th Edition Advanced Mode) STR. lowest paid usfl player Everything about a lich's lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb the lich's work. A lich encountered in its lair has a challenge rating of 22 (41,000 XP). Lair ActionsRange: 60 feet. Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1 hour. You utter foul words, summoning … how to get answers on canvas quizmarshalls yonkers hourshow tall is dd osama The demon makes three attacks: two with its fists and one with its hoof. Fist. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 9 (1d10+4) 1d10+4 bludgeoning damage. Hoof. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 10 (1d12+4) 1d12+4 bludgeoning damage. If the target is a creature, it must succeed on a ...Tiefling 5e names. In keeping with their demonic provenance, DnD Tiefling 5e names tend to incorporate nods to various epic-sounding Old Testament bible characters and/or Latin-sounding overtones. Their names often have at least one 'Z' or 'X' in them, and often end in 'ius'; 'ios'; 'ias'; or 'iath' - or, of course, the classic angelic/demonic name suffix 'iel'.